segunda-feira, 10 de junho de 2024

Diário de Death: Feitiços Ocultos Experimentais

 Curse of Raz'Ggonor

4th-level Necromancy

Casting Time: 1 action

Range: 30 ft.

Components: V,S

Duration: Instantaneous

You animate the hand of a target humanoid to detach itself from its owner unless they succeed on a Constitution saving throw. The hand forcefully abandons its owner, leaving a bloody stump and dealing 5d6 slashing damage. You can only cast this on an empty hand.

The detached hand then begins floating in the air and attacks its owner. The hand uses the Cursed Hand stat block. If the owner dies or 1 minute passes, the Cursed Hand dies.

The target is considered to be missing a limb and only a regenerate spell can restore the target humanoid to normal.

At Higher Levels. When you cast the spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears on the stat block.

  1. Cursed Hand Tiny undead Armor Class: 10 + the level of the spell (natural armor) Hit Points: 20 + 10 for each level of the spell above 4th Speed: 10 ft., fly 30 ft. (hover) STR DEX CON INT WIS CHA 15 14 16 5 13 15 Damage Resistance necrotic, Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered Damage Immunities poison, psychic Condition Immunities blinded, charmed, deafened, frightened, poisoned, prone, exhaustion Senses tremorsense 30 ft., passive Perception 13 ACTIONS Draining Touch Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + the spell level necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Absorb Mind

3rd-level divination

Casting Time: 1 action

Range: Touch

Components: V,S,M (a portion of the target humanoid's brain)

Duration: 1 minute/level

You eat a portion of the brain of another humanoid creature's corpse. Roll a d20. On a 15 or more, you gain one important  memory or knowledge of the target's mind to some degree, recalling any important fact known to the creature -- family history, recent events, the general layout of the creature's home, details about the target's death, important plans, passwords, magic item command words, or other similar information. Skills, feats, spells and other such knowledge cannot be obtained in this fashion.

Once you try to obtain a certain information, you cannot try to obtain the same information through the casting of this spell ever again, regardless of a failure.

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